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Further information on faculty research areas can be found in the Faculty and Research pages on our website.
Computer Graphics and Visualization, Physically-based Modeling and Rendering, Global Illumination
Security, Compilers and programming language implementation, Compiler Tools, System software
Computer Haptics, Medical Visualization, Medical Image Analysis, Virtual Environments and Immersive Simulation
Geometric algorithms, Computer graphics, Image processing, GIS, Simulation
Multi-surface systems, engineering analytics applications, emergency management, human computer interaction, agile software engineering, software entrepreneurship
Creativity Support Tools, Computer-Supported Cooperative Work, Human-Computer Interaction, Information Visualization
Privacy, Security, File Systems, Networks, Distributed Systems, Performance Evaluation, Social Impact of Computing, Usability, Cryptography, Combinatorics, Graph Theory, Computation
Computer graphics, Geometric Modeling, Interactive Games and Graphics, 3D Imaging and Modeling, Scientific Computations
Human-robot interaction, tangible user interfaces, computer game interfaces, virtual and mixed reality, human-computer interaction
Software evolution, reuse, and design; empirical software engineering; aspect-oriented programming
Peer-to-Peer networks, System design and development, Network algorithm and protocol design
Information visualization, social computing, new media, and human computer interaction
Randomized Algorithms and Data Structures, Computational Complexity, Theory of Distributed Computing
Computer Games, Serious Games, Educational Games, Virtual Reality, Artificial Intelligence